![]() You can test these assets locally using our Workshop Staging folder structure and then publish the item to Steam Workshop. It contains the default databases, atlases, materials and so on.Ĭontent creators can generate assets to be imported into the game using Asset Bundles. The Unity project will be populated with sample assets for you to edit. Import the mod template UnityPackage into the project, by going to Assets -> Import Package -> Custom Package and selecting MM_WorkshopPackage.unitypackage ![]() ![]() C:\Program Files (x86)\Steam\steamapps\common\MM2\MM_Data\StreamingAssets\Mod Template\) You can find it in the MM installation folder (eg. The MM Steam Workshop update installs a template UnityPackage to your machine. Mods are based on Asset Bundles - a Unity feature that packs assets together. Motorsport Manager uses Unity, and modders will need to install Unity 5.3.6, which can be downloaded for free here: Steam Workshop support allows content creators to mod Motorsport Manager in the following ways:ģD models for cars and car parts (eg.
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